Digital culture, play and identity

Digital culture, play and identity
32,35 €

ENVIAMENT GRATUÏT*
Sense existències ara
Rep-lo a casa en 2 / 3 dies per Missatger o Eco Enviament*
World of Warcraft is the world´s most popular massively multiplayer online game (MMOG)with more than ten million active subscribers across Europe, North America, Asia, and Australia who play the game an astonishing average of twenty hours a week. This book examines the complexity of World of Warcraft from a variety of perspectives, exploring the cultural and social implications of the proliferation of ever more complex digital gameworlds.